Zm and Ze servers
Zm and Ze servers
Пушистик • 05.08.2021 22:47 (5 years back)
05.08.2021 22:47 (5 years back)
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Или aboutєденить так как онлайн мало и убрать лазера зделать при попаYesнии по зомби штabout немного оталкивались, для боле интересonва геmpлея без AFK
05.08.2021 23:20 (5 years back)
Oh, how hard it was for me to read this, but I did it.
I don't see any point in merging servers. It’s summer now, and online won’t be at a big loss for now. Removing the laser from ZM is a bad idea, it will completely destroy the game stability on the server. I also don’t see anything interesting about zombies flying away from a shot.
And the problem with AFK is not the support’s concern, it’s the player’s problem, he loses points, not the players)
I don't see any point in merging servers. It’s summer now, and online won’t be at a big loss for now. Removing the laser from ZM is a bad idea, it will completely destroy the game stability on the server. I also don’t see anything interesting about zombies flying away from a shot.
And the problem with AFK is not the support’s concern, it’s the player’s problem, he loses points, not the players)
25.08.2021 23:24 (5 years back)
Пушистик,
If the zombies cannot reach it because of the lasers, then it was installed correctly and, in principle, by an experienced player. He cannot enter AFK mode due to the fact that the server itself transfers inactive players to observers during the round (takes about 30 seconds of inactive play).
26.08.2021 13:44 (5 years back)
I QUOTE:
If the zombies cannot reach it because of the lasers, then it was installed correctly and, in principle, by an experienced player. He cannot enter AFK mode due to the fact that the server itself transfers inactive players to observers during the round (takes about 30 seconds of inactive play).
leztory,If the zombies cannot reach it because of the lasers, then it was installed correctly and, in principle, by an experienced player. He cannot enter AFK mode due to the fact that the server itself transfers inactive players to observers during the round (takes about 30 seconds of inactive play).
privileges including player-mega Antiafka.
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