Correctness of rates
Correctness of rates
MARCOPLAY.COM • 25.04.2021 21:00 (5 years back)
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25.04.2021 21:00 (5 years back)
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Установлен контроль корректности рейтов подключенного player
rate - минимальное значение 5000
cl_cmdrate - минимальное значение 10, максимальное 100
cl_updaterate - минимальное значение 10, максимальное 100
Контроль рейтов сделает комфортную игру для всех players.
Не смотря on то что при установке к примеру cl_updaterate 9999 консоль выводит что установлено значение on 100, так как это максимальный допустимый рейт, то все равно устанавливается не 100. Вывод: баг разработчика Valve.
Ваше мнение? Оставим дефолт or контроль?
rate - минимальное значение 5000
cl_cmdrate - минимальное значение 10, максимальное 100
cl_updaterate - минимальное значение 10, максимальное 100
Контроль рейтов сделает комфортную игру для всех players.
Не смотря on то что при установке к примеру cl_updaterate 9999 консоль выводит что установлено значение on 100, так как это максимальный допустимый рейт, то все равно устанавливается не 100. Вывод: баг разработчика Valve.
Ваше мнение? Оставим дефолт or контроль?
Last edited MARCOPLAY.COM (5 years back)
26.04.2021 08:22 (5 years back)
The offer is good. In principle - for it, because crooked rates break the game.
I'll add my suggestion.
1) Set the maximum value of cmdrate and updaterate to 128. 128 rates are official tournament rates, albeit at the 128th tick, but still.
In addition, not everyone has the same PC and Internet configurations, and up to 128 rates you can set normal values for yourself, at which there will be a minimum value of chokes and pockets.
2) Set the maximum value rate 128000
3) Ban curve and exploit lerps, such as cl_interp 500, cl_interp 0.00.1, cl_interp 5 and others.In addition, we read how rates, lag compensation, etc. work according to the office. article from the developers themselves
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
P.S. It will also be useful to read about smoothing forecast errors cl_smooth
I'll add my suggestion.
1) Set the maximum value of cmdrate and updaterate to 128. 128 rates are official tournament rates, albeit at the 128th tick, but still.
In addition, not everyone has the same PC and Internet configurations, and up to 128 rates you can set normal values for yourself, at which there will be a minimum value of chokes and pockets.
2) Set the maximum value rate 128000
3) Ban curve and exploit lerps, such as cl_interp 500, cl_interp 0.00.1, cl_interp 5 and others.In addition, we read how rates, lag compensation, etc. work according to the office. article from the developers themselves
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
P.S. It will also be useful to read about smoothing forecast errors cl_smooth
Last edited rez (5 years back)
Messages:
736
Topics created:
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26.04.2021 10:00 (5 years back)
I QUOTE:
The offer is good. In principle - for it, because crooked rates break the game.
I'll add my suggestion.
1) Set the maximum value of cmdrate and updaterate to 128. 128 rates are official tournament rates, albeit at the 128th tick, but still.
In addition, not everyone has the same PC and Internet configurations, and up to 128 rates you can set normal values for yourself, at which there will be a minimum value of chokes and pockets.
2) Set the maximum value rate 128000
3) Ban curve and exploit lerps, such as cl_interp 500, cl_interp 0.00.1, cl_interp 5 and others.In addition, we read how rates, lag compensation, etc. work according to the office. article from the developers themselves
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
P.S. It will also be useful to read ...
rez,The offer is good. In principle - for it, because crooked rates break the game.
I'll add my suggestion.
1) Set the maximum value of cmdrate and updaterate to 128. 128 rates are official tournament rates, albeit at the 128th tick, but still.
In addition, not everyone has the same PC and Internet configurations, and up to 128 rates you can set normal values for yourself, at which there will be a minimum value of chokes and pockets.
2) Set the maximum value rate 128000
3) Ban curve and exploit lerps, such as cl_interp 500, cl_interp 0.00.1, cl_interp 5 and others.In addition, we read how rates, lag compensation, etc. work according to the office. article from the developers themselves
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
P.S. It will also be useful to read ...
On CSS, the maximum rates (cl_cmdrate and cl_updaterate) are not 128, but 100, also with rate. Read the documentation for the game Counter Strike Source. 128 is a different game 

26.04.2021 10:11 (5 years back)
MARCOPLAY.COM,
I didn’t say that the maximum game rates are 128, I mean limit the maximum rates to this value, because in this case you can choose lerps and rates that will be comfortable 
128 tick in csgo, 100 tick in source now only on bhops, I know that

128 tick in csgo, 100 tick in source now only on bhops, I know that
Last edited rez (5 years back)
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