ADDITIONAL JAILBREAK RULES:
In addition to the additional JAIL rules, the player must know and adhere to
basic rules of game servers
1. GENERAL RULES OF THE GAME SERVER JAIL
1.1 On the game server, in addition to the current rules (JAIL), the general rules of game servers apply.
1.2 FreeKill (killing players for no reason) is punishable by murder, kick, ban for the team CT.
1.3 The head of the server is the warden. He decides what to play and how to play. Both prisoners and guards are obliged to obey him.Disobedience can be punishable by murder (death). P.S. Basic rules of game servers cannot be canceled
1.4 It is forbidden to intentionally delay the game round, do not forget that by delaying you are making other players wait.
1.5 The Administrator has every right to ask the Security Guards for the microphone and rules. However, you cannot ask for rules, but you can ask for content. For example: "Under what conditions can a prisoner be killed? Who has the right to give orders?" etc.The question should be clear and concise, as should the answer. If the player ignores this, then the administrator has every right to issue him a ban for CT.
1.6 It is forbidden to write "kill" and kill yourself in any other way if you lost "!LR
1.7 The Administrator must ask the rules/microphone from the Security Guard through the microphone (If this does not interfere with command). If the administrator does not have a microphone, he has the right to ask the KMD to ask for rules/micro
1.8 Players are prohibited from “ratting” near the teleportation zone of players in order to instantly kill those who appear there.
1.9 The player has no right to stay in the no-shooting zone for more than a minute.
2. PRISONER RULES (TERRORISTS)
2.1 Prisoners (terrorists) must obey the orders of the prison warden (or the deputy warden, if the KMD has given such an order).If a prisoner does not obey orders or executes them incorrectly, he is considered a rebel
2.2 If the prisoner did not hear the order, or did not understand it, or there is another reason for this, then he can write “Refusal” and select the reason. At the same time, the prisoner must know that refusals are accepted only in writing.
2.3 A prisoner has the right to riot anywhere and at any time (Except !lr, when rioting is prohibited). Take into account point 1.4.
2.4 The prisoner is prohibited from delaying the game or order with stupid arguments/questions that are not related to the game process or a specific order from the boss
2.5 If the prisoner chose the game !LR and won it or decided to cancel it, then he has no right to ask for FD, because he has already started the game in !LR and must finish it before the end
2.6 In the event of the death/disablement of the Chief, all Prisoners are required to freeze in place and not move for 30 seconds. (If the CMD was not taken within this time, then the prisoners are declared FD). (This rule does not apply during !lr , FD (any type), Defense, Hide and seek, Hide and seek with defense). If the KMD is transferred to the Deputy, then the Prisoners are also in AFK mode until a new order is received from the new KMD.
2.7 If, after killing a terrorist for carrying a weapon, it falls to another T, then he is obliged to throw it away according to the Guard's countdown. Otherwise, the Prisoner will be killed.
2.8 If the KMD does not give new orders for more than 1:30 minutes without significant reasons (Example of a compelling reason: Escape of one T) - the prisoners are declared FD.
2.9 If the KMD gives an order to move, T must always move in the direct shortest way bypassing/jumping over obstacles without holding down additional keys and pressing keys multiple times, unless a separate order has been given. (Punishment - warning fire up to kill). KMD has the right to limit the mouse cursor during movement.
2.10 During personal (Peaceful) FD, the Prisoner has the right to walk anywhere, take any weapon, break pins, but he is prohibited from interfering with the games/executing orders, rioting, throwing up weapons and in any way complicating the game process.
2.11 When there are 2 prisoners left, they have the right to the last wish: !LR or another (Exception is a game that is already in progress).
2.12 The prisoner is obliged to comply with the rules for conducting LR (section 5)
2.13 Immediately after removing the personal FD, the prisoner is obliged to throw away the weapon, approach the control room and wait for further orders.
3. GUARD RULES (SPECIAL FORCES)
3.1 The security guard must know all the rules of the game server JAIL
3.2 The security guard must have a normal, noise-free microphone
3.3 For a team of security guards, UNLIMITED AGE, the main thing is that the player has a microphone and is adequate in his commands (gives clear orders)
3.4 There is no “Firing Line” (Fire to kill) on the server. (If you don't know how to shoot, go for the Terov).
3.5 If the guard has not received a special task from the chief, then his main task is to protect the prison chief from a possible riot and control the correct execution of the issued order of the KMD. It is prohibited to issue orders to security guards of a “mocking” nature
3.6 If you see a prisoner trying to kill a guard, you have the right to kill him. (If you haven’t seen it, then you can’t)
3.7 If the prisoner has a gun in a holster, ask him to throw it away, if he refuses, you can kill him. If the gun is not in a holster or the weapon is not a pistol (machine gun, machine gun...), you have the right to kill him without warning. If a dead prisoner drops a weapon to another terrorist, you must count 3 seconds for him to throw it away, no matter what weapon it is. If T does not throw away the weapon or points it at you, you have the right to kill him without warning.
3.8 Guards are prohibited from throwing weapons at prisoners, provoking or helping T. It is prohibited to simply cause damage to Terrorists. Violation is punishable by death, kick or ban.
3.9 The deputy head has the right to give orders or conduct games, but only with the permission of the KMD
3.10 It is prohibited for Guards to throw all or most of the weapons from the armory onto the floor so that they are destroyed and Prisoners cannot riot or play games normally (For example: Hide and Seek with defense)
3.11 Guards are strictly prohibited from turning on this or that game without the permission/order of the prison warden!
3.12 CT (Security) is prohibited from breaking and getting into the holes.(The exceptions are the games: Hide and Seek, Hide and Seek with Defense and Defense, and also after the announcement of !LR). (If you can see/hear the hole through the bars of the hole, then you can break (get into) the hole, while saying “I’m pursuing.”)
3.13 The guard has the right to kill the AFK Prisoner if he does not obey the orders of the KMD only after 30 seconds from the start of the round, having previously counted to three.
3.14 Guards are prohibited from killing players during !lr .(Exceptions: riot, FD selection, game round delay, game in progress), also take into account 3.17. rule KT.
3.15 Guards are prohibited from killing each other for no reason during boxing (TeamKill).
3.16 If the Prisoner deliberately prevents the CT from killing another Prisoner (Rioting/losing the game/failure to follow orders), then the Guard has the right to kill this Prisoner.
3.17 Guards have the right to kill prisoners without warning in the following cases:
— Exit from the jail before order
— Pointing a weapon at the Security Guard,
— Injured Security Guard,
— Being on the territory of the Security (weapon shop)
— Being in a hole/breaking a hole
— Escape (Riot)
— Incorrect reason for refusal
— Exit from the jail before order
— Pointing a weapon at the Security Guard,
— Injured Security Guard,
— Being on the territory of the Security (weapon shop)
— Being in a hole/breaking a hole
— Escape (Riot)
— Incorrect reason for refusal
4. PRISON GOVERNOR'S RULES
4.1 The warden is required to have a microphone, as are all players on the CT team ("Security")
4.2 The orders of the prison warden are carried out by all CTs and Ts (Prisoners and Guards)
4.3 The boss must know all the rules on this page
4.4 The boss does not have the right to carry over any punishment to subsequent rounds
4.5 The commander must give orders accurately, clearly and clearly to all prisoners
4.6 The boss has the right to limit the microphone\chat\mouse cursor if the game requires it, but he must notify everyone about this additionally (applies only to games).Outside of games, you can only restrict the microphone, only if T interferes with commanding the KMD (notifying in this case is not necessary)
4.7 The boss is obliged to consider the refusal before the start of the game/execution of an order (except for an order to move) within a minute. The commander has the right to kill the Prisoner for an incorrect reason for refusal (Take into account 2.3 rule T).
4.8 FD can be issued by the boss only for a reason, and not for causeless “sympathy”
4.9 It is forbidden for KMD to revive intentionally killed players.
4.10 The boss is prohibited from playing the same game for more than 3 rounds in a row.
4.11 The warden is allowed to command and conduct games in closed Jails, only if the prisoners have previously rebelled for three rounds in a row.
4.12 The warden is prohibited from starting the game if there is an escaped Prisoner, to do this he must count all the prisoners. If the prisoner escaped during the game, and this was not seen by the CT, and the prisoners did not write that not all prisoners were in the ranks, the game continues.
4.13 The Chief does not have the right to give impossible orders, or those leading to the death of the Prisoner).
4.14 The boss has the right to move his personal (Peaceful) FD one round forward if in the next round there will be a game that requires the activity of all prisoners (Defense, hide and seek and etc.)
4.15 In case of issuing a personal FD to a prisoner, at least 3 minutes of the round must pass before it is collected (Exception: When 2-4 Prisoners remain alive).
4.16 The commander has no right to deceive Prisoners in terms of orders (Not games!).
4.17 First round of a new card - FD or FD+box. This is a kind of familiarization with the players' map. The general FD is subject to the restrictions of the regular round (Prohibition on nooks, guns, weapons, etc.)
4.18 Prisoners must be removed from their cells after a maximum of 60 seconds. after the start of the round, if this does not happen, the Prisoners are declared FD. (Take into account clause 4.12, exception 4.11).
4.19 It is forbidden to order Zeks to freeze in afk mode (or simply freeze) in a sitting position (on the courts) (Exception if the game requires it, for example: “Nerves”)
4.20 The server has a balance of 1 CT for 3 T. (1 terrorist is not an imbalance, example: 11 T for 4 CT)
4.21 If there was no imbalance at the beginning of the round, then the Chief has the right to command. If an imbalance occurs AFTER the start of the round, then the CMD has the right to command.If there is an imbalance at the beginning of the round, then the CMD has no right to command.
4.22 KMD has the right to put a frequently rebellious player in a punishment cell only at the beginning of the round (until 6:30). Often the rebel player is determined by the prison warden.
4.23 CT must know the standard rules of LR games
4.24 The boss is prohibited from turning on boxing in closed jails, as well as in any premises where the distance between prisoners is less than 5 game steps
4.25 It is forbidden for the boss to put an already rebellious player in a punishment cell
5. RULES OF LR GAME
5.1 Before the start of the game, T sets the rules by which this game will be played. If T started the game without telling the rules, then the standard rules are announced, which, if necessary, the CT must explain T
5.2 Neither T nor CT have the right to violate the established rules of lr
5.3 CT can waive the rules only if they provide a strong advantage T
5.4 The loser of the game is prohibited from running away while prolonging the round